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	<title>Comments on: AOCast05</title>
	<link>http://aocast.podbean.com/2008/08/11/aocast05/</link>
	<description>Podcast for people interested in the past, present and future of MMO gaming.</description>
	<pubDate>Thu, 08 Jan 2009 04:52:43 +0000</pubDate>
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	<item>
		<title>by: Coalman</title>
		<link>http://aocast.podbean.com/2008/08/11/aocast05/#comment-127261</link>
		<pubDate>Sun, 17 Aug 2008 03:15:03 +0000</pubDate>
		<guid>http://aocast.podbean.com/2008/08/11/aocast05/#comment-127261</guid>
					<description>Enjoy your podcast, And I wanted to comment on player kills/murder points for killing criminal players.

This raises a whole set of other questions concerning what is considered a &quot;kill&quot;. Depending on these mechanics you could have players tricking or exploiting other players into become murders and then killing them with out getting the criminal debuff.

On role playing this could take a whole new meaning, to play bad and good factions, where as the bad factions would actually have to get out and constantly pvp to keep their murder rating up, and good players would be out looking to &quot;bounty hunt&quot;.

All together I think it will add a great dynamic to the game.</description>
		<content:encoded><![CDATA[<p>Enjoy your podcast, And I wanted to comment on player kills/murder points for killing criminal players.</p>
<p>This raises a whole set of other questions concerning what is considered a &#8220;kill&#8221;. Depending on these mechanics you could have players tricking or exploiting other players into become murders and then killing them with out getting the criminal debuff.</p>
<p>On role playing this could take a whole new meaning, to play bad and good factions, where as the bad factions would actually have to get out and constantly pvp to keep their murder rating up, and good players would be out looking to &#8220;bounty hunt&#8221;.</p>
<p>All together I think it will add a great dynamic to the game.
</p>
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	<item>
		<title>by: brackishwater</title>
		<link>http://aocast.podbean.com/2008/08/11/aocast05/#comment-125729</link>
		<pubDate>Mon, 11 Aug 2008 20:09:11 +0000</pubDate>
		<guid>http://aocast.podbean.com/2008/08/11/aocast05/#comment-125729</guid>
					<description>Okay, the whole mail thing really bugs me Kedz.  I mean I can mail max 6 items at one visit to the bank and then I have to wait for a mysterious cooldown to go by before I can mail more items.  I find myself mailing 6 items to my alts whenever I go to the bank because my bank is filling up so fast with pending sale items and resources.

I just see no real reason here behind this function.  
&quot;Spammers&quot; you might say.
Well, if its not in already, prevent trial memberships from sending mail. Give the players the tools to fight back this crap by adding report functions that are easier to use, not a &quot;please send an email to blackhole@funcom.com&quot;.</description>
		<content:encoded><![CDATA[<p>Okay, the whole mail thing really bugs me Kedz.  I mean I can mail max 6 items at one visit to the bank and then I have to wait for a mysterious cooldown to go by before I can mail more items.  I find myself mailing 6 items to my alts whenever I go to the bank because my bank is filling up so fast with pending sale items and resources.</p>
<p>I just see no real reason here behind this function.  
&#8220;Spammers&#8221; you might say.
Well, if its not in already, prevent trial memberships from sending mail. Give the players the tools to fight back this crap by adding report functions that are easier to use, not a &#8220;please send an email to <a href="mailto:blackhole@funcom.com&#8221;.">blackhole@funcom.com&#8221;.</a>
</p>
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