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	<title>Comments for AOCast</title>
	<link>http://aocast.podbean.com</link>
	<description>Podcast for people interested in the past, present and future of MMO gaming.</description>
	<pubDate>Thu, 08 Jan 2009 04:40:56 +0000</pubDate>
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		<title>Comment on AOCast05 by Coalman</title>
		<link>http://aocast.podbean.com/2008/08/11/aocast05/#comment-127261</link>
		<pubDate>Sun, 17 Aug 2008 03:15:03 +0000</pubDate>
		<guid>http://aocast.podbean.com/2008/08/11/aocast05/#comment-127261</guid>
					<description>Enjoy your podcast, And I wanted to comment on player kills/murder points for killing criminal players.

This raises a whole set of other questions concerning what is considered a &quot;kill&quot;. Depending on these mechanics you could have players tricking or exploiting other players into become murders and then killing them with out getting the criminal debuff.

On role playing this could take a whole new meaning, to play bad and good factions, where as the bad factions would actually have to get out and constantly pvp to keep their murder rating up, and good players would be out looking to &quot;bounty hunt&quot;.

All together I think it will add a great dynamic to the game.</description>
		<content:encoded><![CDATA[<p>Enjoy your podcast, And I wanted to comment on player kills/murder points for killing criminal players.</p>
<p>This raises a whole set of other questions concerning what is considered a &#8220;kill&#8221;. Depending on these mechanics you could have players tricking or exploiting other players into become murders and then killing them with out getting the criminal debuff.</p>
<p>On role playing this could take a whole new meaning, to play bad and good factions, where as the bad factions would actually have to get out and constantly pvp to keep their murder rating up, and good players would be out looking to &#8220;bounty hunt&#8221;.</p>
<p>All together I think it will add a great dynamic to the game.
</p>
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		<title>Comment on AOCast05 by brackishwater</title>
		<link>http://aocast.podbean.com/2008/08/11/aocast05/#comment-125729</link>
		<pubDate>Mon, 11 Aug 2008 20:09:11 +0000</pubDate>
		<guid>http://aocast.podbean.com/2008/08/11/aocast05/#comment-125729</guid>
					<description>Okay, the whole mail thing really bugs me Kedz.  I mean I can mail max 6 items at one visit to the bank and then I have to wait for a mysterious cooldown to go by before I can mail more items.  I find myself mailing 6 items to my alts whenever I go to the bank because my bank is filling up so fast with pending sale items and resources.

I just see no real reason here behind this function.  
&quot;Spammers&quot; you might say.
Well, if its not in already, prevent trial memberships from sending mail. Give the players the tools to fight back this crap by adding report functions that are easier to use, not a &quot;please send an email to blackhole@funcom.com&quot;.</description>
		<content:encoded><![CDATA[<p>Okay, the whole mail thing really bugs me Kedz.  I mean I can mail max 6 items at one visit to the bank and then I have to wait for a mysterious cooldown to go by before I can mail more items.  I find myself mailing 6 items to my alts whenever I go to the bank because my bank is filling up so fast with pending sale items and resources.</p>
<p>I just see no real reason here behind this function.  
&#8220;Spammers&#8221; you might say.
Well, if its not in already, prevent trial memberships from sending mail. Give the players the tools to fight back this crap by adding report functions that are easier to use, not a &#8220;please send an email to <a href="mailto:blackhole@funcom.com&#8221;.">blackhole@funcom.com&#8221;.</a>
</p>
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		<title>Comment on AOCast04 by Yogi</title>
		<link>http://aocast.podbean.com/2008/05/12/aocast04/#comment-109181</link>
		<pubDate>Sun, 01 Jun 2008 06:45:48 +0000</pubDate>
		<guid>http://aocast.podbean.com/2008/05/12/aocast04/#comment-109181</guid>
					<description>Hey, great show keep up the great work!</description>
		<content:encoded><![CDATA[<p>Hey, great show keep up the great work!
</p>
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		<title>Comment on AOCast 02 by Ico Dormin</title>
		<link>http://aocast.podbean.com/2008/01/21/aocast-02/#comment-108094</link>
		<pubDate>Tue, 27 May 2008 13:33:33 +0000</pubDate>
		<guid>http://aocast.podbean.com/2008/01/21/aocast-02/#comment-108094</guid>
					<description>Ep. 2 doesn't seem to be working.  On iTunes or the web page.  I don't know if its my PC or something from your end.  I'm jumping ahead to Ep. 3 and 4.  Gret show guys.  Keep It up.</description>
		<content:encoded><![CDATA[<p>Ep. 2 doesn&#8217;t seem to be working.  On iTunes or the web page.  I don&#8217;t know if its my PC or something from your end.  I&#8217;m jumping ahead to Ep. 3 and 4.  Gret show guys.  Keep It up.
</p>
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		<title>Comment on AOCast 03 by Nacho</title>
		<link>http://aocast.podbean.com/2008/04/02/aocast-03/#comment-93423</link>
		<pubDate>Fri, 04 Apr 2008 08:26:30 +0000</pubDate>
		<guid>http://aocast.podbean.com/2008/04/02/aocast-03/#comment-93423</guid>
					<description>Pretty interesting debate, and well chosen people to talk about the issue (I would have included a carebear too... but anyways)
Keep them coming.</description>
		<content:encoded><![CDATA[<p>Pretty interesting debate, and well chosen people to talk about the issue (I would have included a carebear too&#8230; but anyways)
Keep them coming.
</p>
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